Memory Match hides pairs of fruit and vegetable symbols on a board. Reveal two cards at a time and remember where each symbol appeared. A matching pair stays face up; a mismatch turns back after about 700 milliseconds.

Play a short round

Leave Difficulty on Easy · 4 × 4. Moves starts at 0 and Time at 0s. Choose any hidden card, then a second card. Moves becomes 1: it counts pairs of flips, not individual clicks. A matching pair stays visible; if the cards differ, wait for them to turn over again. The timer starts when you flip the first card and stops once all eight pairs are found. New game reshuffles and resets both counters.

Switch Difficulty to Medium · 6 × 4 or Hard · 6 × 6 for twelve or eighteen pairs. The board is random, so there is no fixed solution to memorize between rounds. No account or score upload is involved.

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For more background, read Browser Games and Practice Tools.

Questions you might have

What do the difficulty levels change?
Only the number of pairs. Easy is a 4 × 4 board with eight pairs, Medium is 6 × 4 with twelve, and Hard is 6 × 6 with eighteen. More pairs mean more to remember at once, not a stricter rule set.
When does the timer start?
On your first flip, not when the page loads, so thinking time before you begin is not counted. It stops the moment the final pair is matched.
Why did my two cards turn back over?
They were not a pair. A mismatch is shown for a moment so you can memorise the symbols, then both cards turn face down again. A matching pair is locked face up.
Does a new game reshuffle the same symbols?
A new game reshuffles the chosen difficulty’s symbols. Changing difficulty deals a new board, and larger difficulties include more symbols than Easy.
Is the board different every time?
The shuffle is random on each new game, so no two boards are the same unless you are very unlucky. Nothing about the board is stored or shared.