# DevOps Tycoon Guide

Manage servers, traffic and incidents as a DevOps engineer — buy capacity, survive outages and keep the service profitable.

- Tool: https://ilham.dev/tools/devops-tycoon/
- Guide URL: https://ilham.dev/guides/devops-tycoon/
- Tool guides index: https://ilham.dev/guides/tools/
- Broader guide: Browser Games and Practice Tools (https://ilham.dev/guides/browser-games-and-practice-tools/)

## What it does

A browser-based infrastructure management game. You run an internet service with one application server and a small budget. Traffic grows on its own, every served request earns money, and servers, bandwidth and the database all cost money to keep running. Buy capacity before the load outruns it, and answer incidents — CPU overload, disk full, database overload, traffic spikes, crashes — before users give up. The simulation is a simple one-second tick and everything runs on this page.

## Use the tool

Open https://ilham.dev/tools/devops-tycoon/, add the input the tool asks for, run it, and check the output before using it elsewhere.

## Input and output

- Input: text.
- Output: text.
- Category: Games.

## Privacy and processing
Processing happens locally in your browser. This tool does not upload the input to ilham.dev.

## Questions

### How does the game decide how much money I make?

Every successful request earns a fixed amount. The error rate rises when CPU or the database pass their limits, so overloaded infrastructure earns less while still costing the same to run. Growing traffic raises revenue, which is why the shop has to keep up with it.

### Why does adding servers not help as much as I expected?

Without a load balancer, extra application servers are used inefficiently, so you only get part of their capacity. Buying the load balancer makes every server count fully. It is the game's way of showing why balancing matters as much as raw capacity.

### What happens if I ignore an incident?

The incident keeps adding to your error rate until it times out, then costs you money and satisfaction. Resolving it with a quick fix is cheap but temporary; buying the matching upgrade fixes the cause for good.

### What do the temporary fixes do?

Restarts and similar actions lower the error rate for a few ticks, buying you time to afford a permanent fix. They do not change your capacity, so the same incident can return if the underlying load is still too high.

### Is my progress saved?

No. The game runs in memory and resets when you reload the page, so there is nothing to store and nothing to clean up. Nothing is sent anywhere.